Tooltip
Fires several missiles, hitting your current target and all enemies of that target for 60% of weapon damage.
How it works
Each cast of Multi-Shot costs 40 Focus. Casting it triggers a 1 sec global cooldown.
Multi-Shot is built from 2 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. Its area radius is 8 yards.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 60. Its area radius is 8 yards.
What it does
Multi-Shot is a Physical spell with an instant cast and a range of 40 yards. When cast it deals a percentage of weapon damage (base value 60) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 40 Focus |
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Effect 121 Radius: 8 yards |
| Effect #2 | Weapon % Damage (31) Value: 60 Radius: 8 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Multi-Shot appears in: 1 talent.
Talents
- Multi-Shot (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Multi-Shot at Wowhead (opens Wowhead in a new tab)