Tooltip
You are Overcharged! Roots the target, after 6 sec causes Overcharge to burst, creating a torus of electric energy around the target that quickly expands creating a ring with a safe area in the center. Inflicts 97500 to 102500 Nature damage, stunning affected targets for 3 sec.
What it does
Overcharged is a Nature spell with an instant cast, an unlimited range, a 6 sec cooldown and effects that last 6 sec. When cast it applies an aura in a 200 yard radius and applies an aura in a 200 yard radius every 6 sec. It also casts Overcharge.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell facts
Datamined from the MoP Classic client, build 5.5.4.70268. Numbers that scale with level or stats are shown at their base value.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 260 Value: 136322 Misc value: 975 Radius: 200 yards |
| Effect #2 | Apply Aura (6) Aura type id 23 Radius: 200 yards Period: every 6 sec Trigger spell: Overcharge |
| Effect #3 | Apply Aura (6) Aura type id 26 Misc value: 975 Radius: 200 yards |
| Effect #4 | Apply Aura (6) Aura type id 61 Value: 200 Misc value: 975 Radius: 200 yards |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.
- Icon 64px JPG
- Background JPG · 202 KB