How it works
Phase Shift 2: Intro Cave is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 261.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 10 sec. It triggers Summon Naga Aura.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Phase Shift 1: Intro Cave.
What it does
Phase Shift 2: Intro Cave is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 10 sec. It also casts Summon Naga Aura and Phase Shift 1: Intro Cave.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 261 Misc value: 4, 171 |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 10 sec Trigger spell: Summon Naga Aura |
| Effect #3 | Effect 164 Trigger spell: Phase Shift 1: Intro Cave |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Phase Shift 2: Intro Cave appears in: 3 spells that cast it.
Spells that cast it
- Phase Shift 3: Intro CaveTriggers this spell
- Forcecast Phase Shift 2: Intro CaveTriggers this spell
- Forcecast Phase Shift 2: Intro Cave, SelfTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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