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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Phase Shift 2: Intro Cave

Spell

Phase Shift 2: Intro Cave

Physical

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Instant castSelf Only

Physical spell.

Phase Shift 2: Intro Cave

How it works

Phase Shift 2: Intro Cave is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 261.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 10 sec. It triggers Summon Naga Aura.
  3. Effect 3 is effect type 164, which the datamine does not name. It triggers Phase Shift 1: Intro Cave.

What it does

Phase Shift 2: Intro Cave is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 10 sec. It also casts Summon Naga Aura and Phase Shift 1: Intro Cave.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 261
Misc value: 4, 171
Effect #2Apply Aura (6)
Aura type id 23
Period: every 10 sec
Trigger spell: Summon Naga Aura
Effect #3Effect 164
Trigger spell: Phase Shift 1: Intro Cave

Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Phase Shift 2: Intro Cave appears in: 3 spells that cast it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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