Tooltip
Pounce, jumping away, stunning the target for 3 sec and causing 319 to 431 damage. Minimum range is 5 yards.
How it works
Each cast of Pounce costs 25 Energy. Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Pounce is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
- Effect 2 is School Damage (effect type 2). Its base value is 319.
- Effect 3 is Jump (effect type 41).
What it does
Pounce is a Physical spell with an instant cast, a range of 5-45 yards and effects that last 3 sec. When cast it applies an aura with the stunned mechanic, deals Physical damage (base value 319) and makes the caster jump to the target.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 25 Energy |
| Range | 5-45 yards (Long Range Hunter Shoot) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 12 Mechanic: Stunned |
| Effect #2 | School Damage (2) Value: 319 |
| Effect #3 | Jump (41) |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.