Tooltip
Increases the effectiveness of your healing spells by 25%, the healing done by your Water Totems by an additional 50%, and the healing done by your Healing Rain by an additional 100%.
In addition, heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
How it works
Its aura procs every time its trigger condition is met.
Purification is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 25.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 25.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 50.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 100.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 25.
What it does
Purification is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 108 Value: 25 |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: 25 Misc value: 22 |
| Effect #3 | Apply Aura (6) Aura type id 108 Value: 50 |
| Effect #4 | Apply Aura (6) Aura type id 108 Value: 100 |
| Effect #5 | Apply Aura (6) Aura type id 108 Value: 25 Misc value: 3 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.