Tooltip
Calls down a molten rain, burning all enemies in a selected area for 1619 to 1881 Fire damage every 2 sec. for 10 sec.
How it works
Its aura procs every time its trigger condition is met.
Rain of Fire is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 1619 per tick. Its area radius is 15 yards. It ticks every 2 sec, 5 times over the full 10 sec (8095 base in total).
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 23. Its area radius is 15 yards. It ticks every 2 sec, 5 times over the full 10 sec. It triggers Unquenchable Flames.
What it does
Rain of Fire is a Fire spell with an instant cast, a range of 40 yards and effects that last 10 sec. When cast it leaves a persistent area effect on the ground in a 15 yard radius every 2 sec. It also casts Unquenchable Flames.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 10 sec |
| Proc chance | Always |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 1619 Radius: 15 yards Period: every 2 sec |
| Effect #2 | Persistent Area Aura (27) Aura type id 23 Radius: 15 yards Period: every 2 sec Trigger spell: Unquenchable Flames |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.