How it works
Revive is built from 3 client effects, applied in this order:
- Effect 1 is Resurrect (effect type 18). Its base value is 100. It scales with 1 times spell power.
- Effect 2 is Trigger Spell (effect type 64). It triggers Spirit's Vengeance.
- Effect 3 is Trigger Spell (effect type 64). It triggers Spirit's Vengeance Pet Saver.
What it does
Revive is a Holy spell with a 1.5 sec cast and a range of 100 yards. When cast it resurrects a dead target. It also casts Spirit's Vengeance and Spirit's Vengeance Pet Saver.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | 1.5 sec |
| Effect #1 | Resurrect (18) Value: 100 Spell power coefficient: 1 |
| Effect #2 | Trigger Spell (64) Trigger spell: Spirit's Vengeance |
| Effect #3 | Trigger Spell (64) Trigger spell: Spirit's Vengeance Pet Saver |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.