Tooltip
Inflicts 5100 to 6900% Shadow damage to an enemy and leaves it wounded, reducing the effectiveness of any healing by 50% for 10 sec.
How it works
Shadow Spike is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 5100. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 118. Its base value is -50. Its area radius is 8 yards.
What it does
Shadow Spike is a Shadow spell with an instant cast, an unlimited range and effects that last 10 sec. When cast it deals Shadow damage (base value 5100) in an 8 yard radius and applies an aura in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | School Damage (2) Value: 5100 Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 118 Value: -50 Misc value: 127 Radius: 8 yards |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Shadow Spike appears in: 1 spell that casts it.
Spells that cast it
- Shadow SpikeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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