Tooltip
Smite an enemy, dealing 93 to 104 Holy damage and healing self for 25% of maximum health.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Smite is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 93.
- Effect 2 is effect type 136, which the datamine does not name. Its base value is 25.
What it does
Smite is a Holy spell with an instant cast, a range of 45 yards and a 1.5 sec cooldown. When cast it deals Holy damage (base value 93).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | Instant |
| Cooldown | 1.5 sec |
| Global cooldown | None |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 93 |
| Effect #2 | Effect 136 Value: 25 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.