Tooltip
Sprays soothing, steamy water.
How it works
Its aura procs every time its trigger condition is met.
Spray Water is built from 2 client effects, applied in this order:
- Effect 1 is effect type 138, which the datamine does not name. Its base value is 200. Its area radius is 2 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its area radius is 2 yards. It ticks every 1.5 sec.
What it does
Spray Water is a spell with an instant cast, no range (it targets the caster) and effects that last 3.5 sec. When cast it applies an aura in a 2 yard radius every 1.5 sec. It stacks up to 250 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 3.5 sec |
| Proc chance | Always |
| Max stacks | 250 |
| Effect #1 | Effect 138 Value: 200 Misc value: 75 Radius: 2 yards |
| Effect #2 | Apply Aura (6) Aura type id 226 Radius: 2 yards Period: every 1.5 sec |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.