How it works
Its aura procs every time its trigger condition is met.
Storm Cloud is built from 5 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). Its area radius is 2 yards. It triggers Storm Surge.
- Effect 2 is Create Area Effect (effect type 179).
- Effect 3 is Persistent Area Aura (effect type 27). It applies aura type 4. Its area radius is 2 yards.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 45 times over the full 45 sec. It triggers Storm Cloud.
What it does
Storm Cloud is a spell with an instant cast, an unlimited range and effects that last 45 sec. When cast it has a Create Area Effect effect, leaves a persistent area effect on the ground in a 2 yard radius, applies an aura and applies an aura every 1 sec. It also casts Storm Surge and Storm Cloud (record #137657).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 45 sec |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Trigger Spell (64) Radius: 2 yards Trigger spell: Storm Surge |
| Effect #2 | Create Area Effect (179) Misc value: 681 |
| Effect #3 | Persistent Area Aura (27) Aura type id 4 Radius: 2 yards |
| Effect #4 | Apply Aura (6) Aura type id 4 |
| Effect #5 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Storm Cloud |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.