Tooltip
Grants all nearby party members the ability to breathe water for 30 min.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
- Effect 1 is Area Aura (Party) (effect type 35). It applies aura type 82. Its area radius is 40 yards.
What it does
Water Breathing is a Nature spell with an instant cast, no range (it targets the caster), a 1 sec cooldown and effects that last 30 min. When cast it applies an aura to the party in a 40 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 1 sec |
| Global cooldown | None |
| Duration | 30 min |
| Proc chance | Always |
| Effect #1 | Area Aura (Party) (35) Aura type id 82 Radius: 40 yards |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.