How it works
Waterspout is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 139165 per tick. Its area radius is 8 yards. It ticks every 2 sec, 2 times over the full 4 sec (278330 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260. Its area radius is 8 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 450. Its area radius is 8 yards.
What it does
Waterspout is a spell with an instant cast, an unlimited range and effects that last 4 sec. When cast it applies an aura in an 8 yard radius every 2 sec, applies an aura in an 8 yard radius and has a Knock Back effect in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Value: 139165 Radius: 8 yards Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 922 Radius: 8 yards |
| Effect #3 | Knock Back (98) Value: 450 Radius: 8 yards |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Waterspout appears in: 1 spell that casts it.
Spells that cast it
- WaterspoutTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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