Tooltip
Spinning in a violent whirlwind that damages all nearby enemies.
How it works
Whirlwind is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 227. Its base value is 120000 per tick. It ticks every 1 sec, 10 times over the full 10 sec (1.2e+06 base in total). It triggers Whirlwind.
- Effect 2 is Trigger Spell (effect type 64). It triggers Fixate.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 31. Its base value is -50.
What it does
Whirlwind is a spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Whirlwind (record #132758) and Fixate.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 227 Value: 120000 Period: every 1 sec Trigger spell: Whirlwind |
| Effect #2 | Trigger Spell (64) Trigger spell: Fixate |
| Effect #3 | Apply Aura (6) Aura type id 31 Value: -50 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Whirlwind appears in: 1 spell that casts it.
Spells that cast it
- Stasis TrapTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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