Tooltip
In a whirlwind of steel you attack all enemies with both weapons, causing 85% weapon damage to each enemy.
How it works
Each cast of Whirlwind costs 30 Rage. Casting it triggers a 1.5 sec global cooldown.
Whirlwind is built from 3 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. It scales with 1 times spell power. Its area radius is 8 yards.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 85. Its area radius is 8 yards.
- Effect 3 is Trigger Spell (effect type 64). Its base value is 6. It triggers Whirlwind Off-Hand.
What it does
Whirlwind is a Physical spell with an instant cast and no range (it targets the caster). When cast it deals a percentage of weapon damage (base value 85) in an 8 yard radius. It also casts Whirlwind Off-Hand.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 30 Rage |
| Range | Self Only |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Effect 121 Spell power coefficient: 1 Radius: 8 yards |
| Effect #2 | Weapon % Damage (31) Value: 85 Radius: 8 yards |
| Effect #3 | Trigger Spell (64) Value: 6 Trigger spell: Whirlwind Off-Hand |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Whirlwind appears in: 1 skill line.
Skill lines
- Warrior, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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