Tooltip
Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects targets, inflicting greater Nature damage to each successive target.
How it works
Each cast of Chain Lightning costs 150 Mana. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
- Effect 1 is School Damage (effect type 2). Its base value is 278. It scales with 1 times spell power. It jumps to up to 5 targets.
What it does
Chain Lightning is a Nature spell with a 3 sec cast, a range of 100 yards and a 3 sec cooldown. When cast it deals Nature damage (base value 278) jumping to up to 5 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Burning Crusade client, build 2.5.6.70006. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 150 Mana |
| Range | 100 yards (Tower 100) |
| Cast time | 3 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| GCD category | Category id 1152 |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 278 Spell power coefficient: 1 Chain targets: 5 |
Raw client values from the Burning Crusade client, build 2.5.6.70006. Where the game data carries no name for an id, the id is shown as is.