Tooltip
An electrical storm surrounds the target, harming any allies of the target who are outside the eye of the storm. Damage increases over time.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Electrical Storm is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 8 times over the full 8 sec. It triggers Electrical Overload Graphic Pulse.
- Effect 3 is effect type 77, which the datamine does not name. Its base value is 44734.
What it does
Electrical Storm is a Nature spell with an instant cast, an unlimited range, a 5 sec cooldown and effects that last 8 sec. When cast it applies an aura and applies an aura every 1 sec. It also casts Electrical Overload Graphic Pulse.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Burning Crusade client, build 2.5.6.70006. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 8 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 12 |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Electrical Overload Graphic Pulse |
| Effect #3 | Effect 77 Value: 44734 |
Raw client values from the Burning Crusade client, build 2.5.6.70006. Where the game data carries no name for an id, the id is shown as is.