Tooltip
Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point:
1 point : 272 damage over 8 secs
2 points: 380 damage over 10 secs
3 points: 504 damage over 12 secs
4 points: 644 damage over 14 secs
5 points: 800 damage over 16 secs
How it works
Each cast of Rupture costs 25 Energy. Casting it triggers a 1 sec global cooldown.
Rupture is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 60 per tick. It ticks every 2 sec, 3 times over the full 6 sec (180 base in total).
- Effect 2 is Dummy (effect type 3).
What it does
Rupture is a spell with an instant cast, a range of 5 yards and effects that last 6 sec. When cast it applies an aura every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Burning Crusade client, build 2.5.6.70006. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 25 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Mechanic | Bleeding |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 60 Period: every 2 sec |
| Effect #2 | Dummy (3) |
Raw client values from the Burning Crusade client, build 2.5.6.70006. Where the game data carries no name for an id, the id is shown as is.