Tooltip
A steady shot that causes base weapon damage plus. Causes an additional 175 against Dazed targets.
How it works
Each cast of Steady Shot costs 110 Mana. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Steady Shot is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 150.
- Effect 2 is Dummy (effect type 3). Its base value is 175.
What it does
Steady Shot is a Physical spell with a 1 sec cast and a range of 35 yards. When cast it deals Physical damage (base value 150).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Burning Crusade client, build 2.5.6.70006. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 110 Mana |
| Range | 35 yards (Hunter Range) |
| Cast time | 1 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 150 |
| Effect #2 | Dummy (3) Value: 175 |
Raw client values from the Burning Crusade client, build 2.5.6.70006. Where the game data carries no name for an id, the id is shown as is.