How it works
Its aura procs every time its trigger condition is met.
Bellowing Roar is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. Its base value is 1. It scales with 1 times spell power. Its area radius is 100 yards.
- Effect 2 is effect type 86, which the datamine does not name. Its base value is 1. It scales with 1 times spell power. Its area radius is 13 yards.
What it does
Bellowing Roar is a spell with a 1.5 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura in a 100 yard radius. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Duration | 3 sec |
| Mechanic | Fleeing |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 7 Value: 1 Spell power coefficient: 1 Radius: 100 yards |
| Effect #2 | Effect 86 Value: 1 Spell power coefficient: 1 Misc value: 5 Radius: 13 yards |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.