Tooltip
Heals the friendly target for 275 to 315, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is as effective as the previous target. Heals total targets.
How it works
- Effect 1 is Heal (effect type 10). Its base value is 275. It scales with 0.357 times spell power. It jumps to up to 3 targets.
What it does
Chain Heal is a Nature spell with an instant cast and a range of 40 yards. When cast it heals (base value 275) jumping to up to 3 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Effect #1 | Heal (10) Value: 275 Spell power coefficient: 0.357 Chain targets: 3 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.