Tooltip
Hurls a lightning bolt at the enemy, dealing 191 to 217 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 20%. Affects total targets.
How it works
Each cast of Chain Lightning costs 280 Mana. Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is School Damage (effect type 2). Its base value is 191. It scales with 0.714 times spell power. It jumps to up to 3 targets.
What it does
Chain Lightning is a Nature spell with a 2.5 sec cast, a range of 30 yards and a 6 sec cooldown. When cast it deals Nature damage (base value 191) jumping to up to 3 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 280 Mana |
| Range | 30 yards (Medium Range) |
| Cast time | 2.5 sec |
| Cooldown | 6 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 191 Spell power coefficient: 0.714 Chain targets: 3 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.