Tooltip
Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec.
How it works
Casting it triggers a 1.5 sec global cooldown.
Decoy Totem is built from 2 client effects, applied in this order:
- Effect 1 is Summon (effect type 28). Its base value is 5. Its area radius is 3 yards.
- Effect 2 is Dummy (effect type 3).
What it does
Decoy Totem is a Nature spell with an instant cast, a range of 30 yards, a 20 sec cooldown and effects that last 10 sec. When cast it summons a creature in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 20 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Effect #1 | Summon (28) Value: 5 Misc value: 212157, 81 Radius: 3 yards |
| Effect #2 | Dummy (3) |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.