Tooltip
Increases the damage of your next melee swing by 100 and causes the target to bleed
How it works
Its aura procs every time its trigger condition is met.
Dismember is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1248 per tick. It scales with 1 times spell power. It ticks every 2 sec, 5 times over the full 10 sec (6240 base in total).
What it does
Dismember is a Physical spell with an instant cast, a range of 5 yards and effects that last 10 sec. When cast it deals a percentage of weapon damage (base value 100) and applies an aura every 2 sec. It stacks up to 20 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Proc chance | Always |
| Max stacks | 20 |
| Effect #1 | Weapon % Damage (31) Value: 100 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 1248 Spell power coefficient: 1 Period: every 2 sec |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.