Tooltip
Heals a friendly target for to. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 sec. Multiple casts of Divine Light do not accumulate this shield.
Divine Light benefits from all talents and effects that trigger from or modify Holy Light.
How it works
Casting it triggers a 1.5 sec global cooldown.
Divine Light is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 355. It scales with 1 times spell power.
- Effect 2 is Dummy (effect type 3). Its base value is 50. It scales with 1 times spell power.
What it does
Divine Light is a Holy spell with a 2.5 sec cast, a range of 40 yards and an 8 sec cooldown. When cast it heals (base value 355).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2.5 sec |
| Cooldown | 8 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Heal (10) Value: 355 Spell power coefficient: 1 |
| Effect #2 | Dummy (3) Value: 50 Spell power coefficient: 1 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.