Tooltip
30% of all damage taken by party members within 30 yards is redirected to the Paladin for 10 sec. Damage which reduces the Paladin below 20% health will break the effect and grant the paladin 10% increased damage and healing done for 10 sec. Divine Sacrifice cannot be used while you are under the effects of Blessing of Protection, Divine Shield, or Divine Protection, and prevents you from being targeted by those abilities while it is active.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Divine Sacrifice is built from 3 client effects, applied in this order:
- Effect 1 is Area Aura (Party) (effect type 35). It applies aura type 81. Its base value is 30. Its area radius is 30 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 20.
- Effect 3 is Dummy (effect type 3). Its base value is 40.
What it does
Divine Sacrifice is a Holy spell with an instant cast, no range (it targets the caster), a 2 min cooldown and effects that last 10 sec. When cast it applies an aura to the party in a 30 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 2 min |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Area Aura (Party) (35) Aura type id 81 Value: 30 Misc value: 127 Radius: 30 yards |
| Effect #2 | Dummy (3) Value: 20 |
| Effect #3 | Dummy (3) Value: 40 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.