Tooltip
Allows an enchanter to enchant weapons and armor up to a maximum potential skill of 150.
How it works
Its aura procs every time its trigger condition is met.
Enchanting is built from 2 client effects, applied in this order:
- Effect 1 is Trade Skill (effect type 47).
- Effect 2 is effect type 118, which the datamine does not name. Its base value is 2. It scales with 1 times spell power.
What it does
Enchanting is a spell with an instant cast and no range (it targets the caster). When cast it has a Trade Skill effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Trade Skill (47) Misc value: 3 |
| Effect #2 | Effect 118 Value: 2 Spell power coefficient: 1 Misc value: 333 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Enchanting appears in: 1 skill line and 1 teaching spell.
Skill lines
- Enchanting, replaces EnchantingSkill line
Teaching spells
- Journeyman EnchanterTeaches this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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