Tooltip
Teaches you how to permanently enchant gloves to give +2 herbalism skill.
How it works
Its aura procs every time its trigger condition is met.
- Effect 1 is Learn Spell (effect type 36). It triggers Enchant Gloves - Herbalism.
What it does
Formula: Enchant Gloves - Herbalism is a spell with a 3 sec cast and a range of 100 yards. When cast it teaches a spell. It also casts Enchant Gloves - Herbalism.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | 3 sec |
| Proc chance | Always |
| Effect #1 | Learn Spell (36) Trigger spell: Enchant Gloves - Herbalism |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.