Tooltip
The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 75.
How it works
Its aura procs every time its trigger condition is met.
Herb Gathering is built from 2 client effects, applied in this order:
- Effect 1 is Open Lock (effect type 33).
- Effect 2 is effect type 118, which the datamine does not name. Its base value is 1. It scales with 1 times spell power.
What it does
Herb Gathering is a spell with a 5 sec cast and a range of 5 yards. When cast it opens a lock.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Interact Range) |
| Cast time | 5 sec |
| Proc chance | Always |
| Effect #1 | Open Lock (33) Misc value: 2 |
| Effect #2 | Effect 118 Value: 1 Spell power coefficient: 1 Misc value: 182 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Herb Gathering appears in: 1 skill line and 2 teaching spells.
Skill lines
- HerbalismSkill line
Teaching spells
- Apprentice HerbalistTeaches this spell
- HerbalismTeaches this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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