How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Lacerate is built from 2 client effects, applied in this order:
- Effect 1 is Weapon Damage (effect type 58). Its base value is 3. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -17. It scales with 1 times spell power.
What it does
Lacerate is a Physical spell with an instant cast, a range of 5 yards, a 1 min cooldown and effects that last 8 sec. When cast it deals weapon damage (base value 3) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Interact Range) |
| Cast time | Instant |
| Cooldown | 1 min |
| Global cooldown | None |
| Duration | 8 sec |
| Proc chance | Always |
| Effect #1 | Weapon Damage (58) Value: 3 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -17 Spell power coefficient: 1 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.