Tooltip
Instantly attacks with both weapons weapon damage plus an additional with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
How it works
Each cast of Mutilate costs 60 Energy. Casting it triggers a 1 sec global cooldown.
Mutilate is built from 3 client effects, applied in this order:
- Effect 1 is effect type 328, which the datamine does not name. Its base value is 2. It scales with 1 times spell power.
- Effect 2 is Trigger Spell (effect type 64). It scales with 1 times spell power. It triggers spell id 5374.
- Effect 3 is Trigger Spell (effect type 64). It scales with 1 times spell power.
What it does
Mutilate is a spell with an instant cast and a range of 5 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 60 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Effect 328 Value: 2 Spell power coefficient: 1 |
| Effect #2 | Trigger Spell (64) Spell power coefficient: 1 Trigger spell id 5374 |
| Effect #3 | Trigger Spell (64) Spell power coefficient: 1 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Mutilate appears in: 1 class specialization.
Class specialization
- Assassination Rogue (replaces Sinister Strike)Specialization spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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