How it works
Its aura procs every time its trigger condition is met.
Sand Trap is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1750. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 54. Its base value is -75. It scales with 1 times spell power. Its area radius is 8 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 27. It scales with 1 times spell power. Its area radius is 8 yards.
What it does
Sand Trap is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it deals Nature damage (base value 1750) in an 8 yard radius and applies an aura in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70003. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 20 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 1750 Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 54 Value: -75 Spell power coefficient: 1 Radius: 8 yards |
| Effect #3 | Apply Aura (6) Aura type id 27 Spell power coefficient: 1 Radius: 8 yards |
Raw client values from the Classic Era client, build 1.15.9.70003. Where the game data carries no name for an id, the id is shown as is.