Tooltip
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Scatter Shot is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 50. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 5. It scales with 1 times spell power. It applies the disoriented mechanic.
What it does
Scatter Shot is a Physical spell with an instant cast, a range of 15 yards, a 30 sec cooldown and effects that last 4 sec. When cast it deals a percentage of weapon damage (base value 50) and applies an aura with the disoriented mechanic. The client files the whole spell under the disoriented mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Shorter Range) |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 4 sec |
| Mechanic | Disoriented |
| Proc chance | Always |
| Effect #1 | Weapon % Damage (31) Value: 50 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 5 Spell power coefficient: 1 Mechanic: Disoriented |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.