Tooltip
A short-range shot that deals 50% weapon damage, removes all harmful damage over time effects, and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
How it works
Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
Scatter Shot is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 50. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 5. It scales with 1 times spell power. It applies the disoriented mechanic.
- Effect 3 is Trigger Spell (effect type 64). It triggers Scatter Shot.
What it does
Scatter Shot is a Physical spell with an instant cast, a range of 20 yards, a 30 sec cooldown and effects that last 4 sec. When cast it deals a percentage of weapon damage (base value 50) and applies an aura with the disoriented mechanic. It also casts Scatter Shot (record #37506).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 4 sec |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | Weapon % Damage (31) Value: 50 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 5 Spell power coefficient: 1 Mechanic: Disoriented |
| Effect #3 | Trigger Spell (64) Trigger spell: Scatter Shot |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.