How it works
Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Shred is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 600.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 101. Its base value is -75.
What it does
Shred is a Physical spell with an instant cast, a range of 5 yards and effects that last 10 sec. When cast it deals Physical damage (base value 600) and applies an aura. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Mechanic | Bleeding |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 600 |
| Effect #2 | Apply Aura (6) Aura type id 101 Value: -75 Misc value: 1 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.