How it works
Its aura procs every time its trigger condition is met.
System Shock is built from 3 client effects, applied in this order:
- Effect 1 is Health Leech (effect type 9). Its base value is 2775. It scales with 1 times spell power.
- Effect 2 is Power Drain (effect type 8). Its base value is 2625. It scales with 1 times spell power.
- Effect 3 is Power Drain (effect type 8). Its base value is 100. It scales with 1 times spell power.
What it does
System Shock is a Nature spell with an instant cast and an unlimited range. When cast it drains health from the target (base value 2775), drains a resource from the target (base value 2625) and drains a resource from the target (base value 100).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70003. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere) |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Health Leech (9) Value: 2775 Spell power coefficient: 1 |
| Effect #2 | Power Drain (8) Value: 2625 Spell power coefficient: 1 |
| Effect #3 | Power Drain (8) Value: 100 Spell power coefficient: 1 Misc value: 1 |
Raw client values from the Classic Era client, build 1.15.9.70003. Where the game data carries no name for an id, the id is shown as is.