Tooltip
Augment your belt to give the following effect:
Disrupt a magnetic field between you and your nearby enemy target, knocking you both away.
Can only affect targets up to 2 levels higher than you. Some targets cannot be displaced. Targets can only be affected by this effect once every.
This enhancement is permanent and cannot be removed or replaced.
How it works
Tinker: Magnetic Displacement is built from 2 client effects, applied in this order:
- Effect 1 is Enchant Item (effect type 53). Its base value is 1.
- Effect 2 is effect type 5, which the datamine does not name.
What it does
Tinker: Magnetic Displacement is a spell with a 2 sec cast and no range (it targets the caster). When cast it enchants an item.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Effect #1 | Enchant Item (53) Value: 1 Misc value: 7921 |
| Effect #2 | Effect 5 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.