Tooltip
Burns all enemies in a selected area and inflicts additional Fire damage every 2 sec. for 8 sec.
How it works
Each cast of Torch costs 260 Mana. Its aura procs every time its trigger condition is met.
Torch is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 117. Its area radius is 5 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 78 per tick. Its area radius is 5 yards. It ticks every 2 sec, 4 times over the full 8 sec (312 base in total).
What it does
Torch is a Fire spell with an instant cast, a range of 30 yards and effects that last 8 sec. When cast it deals Fire damage (base value 117) in a 5 yard radius and leaves a persistent area effect on the ground in a 5 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Cost | 260 Mana |
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Duration | 8 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 117 Radius: 5 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 3 Value: 78 Radius: 5 yards Period: every 2 sec |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.