Tooltip
Druid must channel to maintain the spell.
How it works
Each cast of Tranquility costs 375 Mana. Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is Area Aura (Party) (effect type 35). It applies aura type 8. Its base value is 94 per tick. It scales with 0.067 times spell power. Its area radius is 20 yards. It ticks every 2 sec, 5 times over the full 10 sec (470 base in total).
What it does
Tranquility is a Nature spell with an instant cast, no range (it targets the caster), a 5 min cooldown and effects that last 10 sec. When cast it applies an aura to the party in a 20 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 375 Mana |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 5 min |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Effect #1 | Area Aura (Party) (35) Aura type id 8 Value: 94 Spell power coefficient: 0.067 Radius: 20 yards Period: every 2 sec |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Tranquility appears in: 1 talent.
Talents
- Tranquility for Druid (Balance, Feral, Guardian, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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