Achievements › Guild › Dungeons & Raids › Classic
King of Dire Maul Guild Run is a 10 point achievement in Classic. Its criteria ask you to defeat 3 creatures in Dire Maul.
How to Earn
How to Complete
3 criteria from the current game data.
Defeat these creatures (3)
Kill each creature listed.
- Alzzin the Wildshaper
- Immol'thar
- King Gordok
Details
- Category
- Guild › Dungeons & Raids › Classic
- Points
- 10
- Faction
- Both factions
- Requirements
- 3 criteria lines
- Instance
- Dire Maul
- Instance type
- Dungeon
- Expansion
- Classic
About Dire Maul
Built thousands of years ago to house the kaldorei's arcane secrets, the formerly great city of Eldre'Thalas now lies in ruin, writhing with warped, twisted forces. Competing covens once fought for control of Dire Maul's corrupted energy, but they have since settled into uneasy truces, choosing to exploit the power within their own territories rather than continue to battle over the entire complex.
From the in-game Adventure Guide.
Where to Earn It
King of Dire Maul Guild Run is earned inside Dire Maul, a dungeon. The Adventure Guide has no entrance position for it, so its own floor map is shown instead.
The Adventure Guide places 3 bosses of Dire Maul on 1 map. Numbers follow the encounter order; each links to that fight below.
1Zevrim Thornhoof2Hydrospawn3Alzzin the Wildshaper- 1 Zevrim Thornhoof 57.5, 74.4
- 2 Hydrospawn 53.7, 71.5
- 3 Alzzin the Wildshaper 56.7, 28.9
Part of
Meta achievements that count this one among their criteria.
- Guild Classic Dungeonmaster 10 points
More like this
Other achievements in Classic.