Tooltip
Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 sec.
How it works
Advantage is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 3. It scales with 1 times spell power.
- Effect 2 is Dummy (effect type 3). Its base value is 6.
What it does
Advantage is a spell with an instant cast, no range (it targets the caster) and effects that last 15 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 15 sec |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 3 Spell power coefficient: 1 Misc value: 127 |
| Effect #2 | Dummy (3) Value: 6 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Advantage appears in: 1 spell that casts it.
Spells that cast it
- Item - Death Knight T10 Melee 4P BonusTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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