Tooltip
When you kill an enemy while gaining experience or honor, you have a chance to summon a Healing Sphere.
Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere.
Healing Sphere
Forms a healing sphere. If you walk through it, you are healed for 15% of your total health. Lasts for 30 sec.
Chi Sphere
A sphere of energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min.
How it works
Its aura has a 50% chance to proc when its trigger condition is met. It can proc at most once every 1 sec.
Afterlife is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50.
What it does
Afterlife is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| GCD category | Category id 133 |
| Proc chance | 50% |
| Proc cooldown | 1 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 1 Misc value: 4 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 50 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Afterlife appears in: 1 class specialization.
Class specialization
- Windwalker MonkSpecialization spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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