Tooltip
Summons 3 exploding runes near the target enemy. The runes will explode, dealing 850 Fire damage if anyone approaches them too closely.
How it works
Each cast of Air Mine costs 50 Energy. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Air Mine is built from 3 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). Its base value is 850. It triggers Mine.
- Effect 2 is Trigger Spell (effect type 64). Its base value is 850. Its area radius is 5 yards. It triggers Mine.
- Effect 3 is Trigger Spell (effect type 64). Its base value is 850. Its area radius is 10 yards. It triggers Mine.
What it does
Air Mine is a spell with an instant cast, a range of 60 yards and a 2 sec cooldown. It also casts Mine.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 50 Energy |
| Range | 60 yards (Extra Long Range) |
| Cast time | Instant |
| Cooldown | 2 sec |
| Global cooldown | None |
| Proc chance | Always |
| Effect #1 | Trigger Spell (64) Value: 850 Trigger spell: Mine |
| Effect #2 | Trigger Spell (64) Value: 850 Radius: 5 yards Trigger spell: Mine |
| Effect #3 | Trigger Spell (64) Value: 850 Radius: 10 yards Trigger spell: Mine |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.