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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Apexis Enlightenment (DND)

Spell

Apexis Enlightenment (DND)

Physical

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Instant castAnywhere - Unlimited

Physical spell.

Apexis Enlightenment (DND)

How it works

Its aura procs every time its trigger condition is met.

Apexis Enlightenment (DND) is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 140, which the datamine does not name. Its area radius is 30 yards. It triggers Apexis Enlightenment.
  2. Effect 2 is Quest Complete (effect type 16). Its area radius is 30 yards.
  3. Effect 3 is Quest Complete (effect type 16). Its area radius is 30 yards.

What it does

Apexis Enlightenment (DND) is a spell with an instant cast and an unlimited range. When cast it has a Quest Complete effect in a 30 yard radius. It also casts Apexis Enlightenment.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Proc chanceAlways
Effect #1Effect 140
Radius: 30 yards
Trigger spell: Apexis Enlightenment
Effect #2Quest Complete (16)
Misc value: 11058
Radius: 30 yards
Effect #3Quest Complete (16)
Misc value: 11080
Radius: 30 yards

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.