How it works
Its aura procs every time its trigger condition is met.
Apexis Vibrations (Quest) is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Quest Complete (effect type 16).
- Effect 3 is effect type 140, which the datamine does not name. It triggers Apexis Vibrations.
What it does
Apexis Vibrations (Quest) is a spell with an instant cast and an unlimited range. When cast it has a Quest Complete effect. It also casts Apexis Vibrations.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Dummy (3) |
| Effect #2 | Quest Complete (16) Misc value: 11058 |
| Effect #3 | Effect 140 Trigger spell: Apexis Vibrations |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.