Tooltip
Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light.
Arcing Light
Deals 1 Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for 1 every 2 sec.
How it works
Arcing Light is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1. It scales with 0.321 times spell power. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It applies the snared mechanic. Its area radius is 10 yards.
What it does
Arcing Light is a Holy spell with an instant cast, a range of 100 yards and effects that last 2 sec. When cast it deals Holy damage (base value 1) in a 10 yard radius and applies an aura with the snared mechanic in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | School Damage (2) Value: 1 Spell power coefficient: 0.321 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 Mechanic: Snared Radius: 10 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Arcing Light appears in: 1 skill line.
Skill lines
- Paladin (Paladin)Skill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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