Tooltip
Dispels all magic, curse, disease, and poison effects, and reduces all damage taken by 50% for 30 sec.
How it works
Its dispel type is client id 1.
Armor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -50. It scales with 1 times spell power. Its area radius is 50000 yards.
- Effect 2 is effect type 140, which the datamine does not name. Its area radius is 50000 yards. It triggers Dispel.
What it does
Armor is an Arcane spell with an instant cast, an unlimited range and effects that last 30 sec. When cast it applies an aura in a 50000 yard radius. It also casts Dispel.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 30 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 87 Value: -50 Spell power coefficient: 1 Misc value: 127 Radius: 50000 yards |
| Effect #2 | Effect 140 Radius: 50000 yards Trigger spell: Dispel |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Armor appears in: 1 spell that casts it.
Spells that cast it
- ArmorTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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