Tooltip
Hurls a holy shield at the enemy, dealing 24 to 29 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects total targets.
How it works
Its dispel type is client id 1.
Avenger's Shield is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 24. It scales with 1 times spell power. It jumps to up to 2 targets.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50.
What it does
Avenger's Shield is a Holy spell with a 1 sec cast, a range of 30 yards and effects that last 6 sec. When cast it deals Holy damage (base value 24) jumping to up to 2 targets and applies an aura. The client files the whole spell under the dazed mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 30 yards (Ranged Weapon) |
| Cast time | 1 sec |
| Duration | 6 sec |
| Mechanic | Dazed |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 24 Spell power coefficient: 1 Chain targets: 2 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.