Tooltip
Hurls a handful of something special at the target, blinding them for 4 sec. Rude.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Bad Manner is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the disoriented mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 5.
What it does
Bad Manner is a Nature spell with a 0.5 sec cast, a range of 20 yards, a 2 min cooldown and effects that last 4 sec. When cast it applies an aura with the disoriented mechanic and applies an aura. The client files the whole spell under the disoriented mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 0.5 sec |
| Cooldown | 2 min |
| Global cooldown | None |
| Duration | 4 sec |
| Mechanic | Disoriented |
| Effect #1 | Apply Aura (6) Aura type id 12 Mechanic: Disoriented |
| Effect #2 | Apply Aura (6) Aura type id 5 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.