Skip to content
MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Bad Manner

Spell

Bad Manner

Nature

Advertisement

Hunter

0.5 sec2 min cooldownTwenty yards

Hurls a handful of something special at the target, blinding them for 4 sec.

Bad Manner

Tooltip

Hurls a handful of something special at the target, blinding them for 4 sec. Rude.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Bad Manner is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the disoriented mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 5.

What it does

Bad Manner is a Nature spell with a 0.5 sec cast, a range of 20 yards, a 2 min cooldown and effects that last 4 sec. When cast it applies an aura with the disoriented mechanic and applies an aura. The client files the whole spell under the disoriented mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range20 yards (Twenty yards)
Cast time0.5 sec
Cooldown2 min
Global cooldownNone
Duration4 sec
MechanicDisoriented
Effect #1Apply Aura (6)
Aura type id 12
Mechanic: Disoriented
Effect #2Apply Aura (6)
Aura type id 5

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.