Tooltip
Inflicts 850 Nature damage every 1 sec over 8 sec to enemies who enter the area.
How it works
Each cast of Ball Lightning costs 300 Mana. Its aura procs every time its trigger condition is met.
Ball Lightning is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 850 per tick. Its area radius is 4 yards. It ticks every 1 sec, 8 times over the full 8 sec (6800 base in total).
- Effect 2 is Dummy (effect type 3). Its area radius is 6 yards.
What it does
Ball Lightning is a Nature spell with an instant cast, a range of 45 yards and effects that last 8 sec. When cast it leaves a persistent area effect on the ground in a 4 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 300 Mana |
| Range | 45 yards (Longer Range) |
| Cast time | Instant |
| GCD category | Category id 133 |
| Duration | 8 sec |
| Proc chance | Always |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 850 Radius: 4 yards Period: every 1 sec |
| Effect #2 | Dummy (3) Radius: 6 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.